Hi everyone, I just stumbled upon an interesting article.
For those who aren’t tech-minded, .NET is what FATXplorer runs on and is the main reason it won’t work on Mac and Linux – .NET only runs on Windows operating systems. Based on that article it seems like Microsoft will be pushing to make the .NET Framework run on Mac and Linux. Assuming everything will work like it does on Windows, this may open the door to a Mac and Linux version of FATXplorer. I have had several requests for a Mac version, and in 2015, perhaps the answer will no longer be no. (-:
I will be monitoring this closely and experiment with it when possible to see what can be done. I’ll make sure to post updates on any progress on a Mac or Linux version.
The next FATXplorer update will probably come early 2015. I have been working on an unrelated, internal project for some time, but I feel as though it will soon enter a reasonably-completed stage, and give me time to finish the next FATXplorer update. It’ll have a lot of improvements and various fixes for issues reported by customers. v2.5.2 remains an exceptionally stable version, and it’s great that only minor issues have been reported since its release in February 2013. FATXplorer v2.5.3 will not be Windows XP compatible, so let this be your advanced warning to get your PC updated. FATXplorer will support Windows 7 and newer when v2.5.3 releases.
My commitment to FATXplorer is ongoing, and while updates are often far apart, the end result is always a quality release.
Xbox One FATXplorer
I have had several questions if FATXplorer will support Xbox One storage devices. The answer is currently no, and here is why:
1. The internal hard-drive is formatted NTFS. This means that if you take out the drive and connect it to your PC, Windows will automatically load everything for you.
2. External drives are very similar to the internal hard-drive: NTFS formatted. You can connect an Xbox One external drive to your PC, and with some tweaks to the MBR, Windows will load everything for you.
3. Even if Xbox One external/internal drives were formatted using a custom file system, there is currently little reason you would need to access them. Game saves are all stored in the Microsoft cloud, and locally cached copies are encrypted, likely with a per-box key, so FATXplorer would serve little purpose as a backup tool. Installed games are encrypted and tamper-proof.
Based on the above reasons, a version of FATXplorer for Xbox One doesn’t make sense at this time.
That’s all for now! Enjoy the rest of 2014!
The format of the USB patches has changed! They no longer work in the current version of FATXplorer, so you need to contact FATXplorer support to get the latest patches. Please make sure to use the email you used to purchase your license. If you do not have a license, do not request USB patches until you have made your purchase.
4 years ago, the very first version of FATXplorer was released. If you’re curious what the v1.x line looked like, here’s a picture:
FATXplorer has come a long way since its early days. If you compare that picture to the looks of the current version, you can see it has improved dramatically over the past few years. It has grown from a simple explorer shell to having a fully-featured Windows Integration driver, and it’s still not done! There’s still more on the way! 2.6 is planned before the end of the year, which is going to have a lot of improvements. A beta will be distributed to customers when it is ready. It’s going to have an updated integration driver, numerous backend changes, and several interface enhancements. There won’t be any significant new features, but there are plans for 2 more Toolkit View additions in the near future.
To celebrate this occasion, a coupon code has been created. Enter it during checkout and you get 100% off your purchase. That’s right.. FREE! No strings attached, but the coupon is only good for 5 uses, so make sure you act fast before someone else does! I will update this post when the code has been exhausted. Limit one per customer!
Coupon Code: (No longer available!)
Thanks for reading! Safe travels to you and your family during this busy holiday season!
Like all hard-drives, over time, Xbox 360 hard-drives start to fail. Eventually they will fail to the point where the Xbox 360 console can no longer read the drive’s content – putting all of your gaming content out of reach. FATXplorer is usually able to help people recover most, if not all, of their data, assuming critical sections of the drive are still intact. However, there are many cases where FATXplorer can’t help, cases where critical sections of the drive are damaged. FATXplorer can’t get around this damage. There isn’t much to do in these cases except to tell people FATXplorer isn’t able to help them – a very hard sentence to say to someone who may have lost years of gaming content. That was the past, things have just changed!
Today, a new partnership is being announced with BounceBack Data Recovery. They have outstanding credentials and customers themselves have voiced their positive satisfaction with the company and their services.
What does this partnership mean?
In a nutshell, if FATXplorer support is unable to recover your data due to physical drive failure, BounceBack Data Recovery can physically repair it to a state where recovery is possible. This means that you have to ship your drive to their facility where they will professionally clean and repair your damaged drive. They will then use FATXplorer to recover as much of your data as possible, put it on a new drive, and send it to you.
How do I get started?
The USB patch for the latest Xbox 360 dashboard version (16537) is now available.
The download packages on the site have been updated to include this patch.
For those who already have FATXplorer, you can grab it here.
If you run into any problems with this new patch, post a comment here.
Starting in v2.5.3, the HDD, MU, and IMU formatters will be usable in the trial version. They are normally features only usable with a paid license.
A lot of people get confused and sometimes think that the formatters can make any device usable on the Xbox 360 console. A lot of people purchase FATXplorer with that in mind, only to be disappointed and request a refund. In an effort to eliminate false purchases and to alleviate confusion, it has been decided that these 3 formatters will be made free.
New customers are now free to take advantage of the formatters during the 7 day trial period. However, once that expires, you will still need to purchase a license to use them, but they are tools you should only really need once.
The USB formatter will remain a paid feature.
It’s been rather quiet here, so I thought I would post an update.
Work on the next maintenance update has been in progress for some time. A lot of issues (nothing too big) have been fixed and several features improved based on customer feedback.
I will have more to share soon, along with a fairly large announcement about USB stuff!
A small bugfix has been made to the USB patch. It addresses a problem that arose when the Unconfigure option was selected on the Xbox 360 dashboard.
The download packages have been updated on the website, so all new users will have this fix by default.
For existing users, you can download the new patch file here and place it in your USB Patches folder. Then use the Console USB Patcher to create the new kxam.patch for your console.
This is not a mandatory update, but if you have a free moment, it might be a good idea to update your patch file.